Technical Artist – Isometric Strategy Title (12-month contract)

Remote Full-time
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a passionate and experienced technical artist to join our team! Do you want to build stylish and compelling experiences? Do you love working with a team of talented designers, artists and programmers to create ambitious in-game content?

You will be part of a small, high performing team who are working on optimising and improving an existing and beloved game in an established franchise. The team will rely on your skillsets on their way to developing dazzling new Shader and General Asset improvements.

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Responsibilities

Working as the embedded TA on a Proprietary Engine

Performing Optimisation work and improving framerate stability

Coming up with quality solutions within technical constraints

Providing the animation, modeling, texturing and FX team with TA and implementation support

Performing with minimum supervision, working well in a small team, and taking ownership for problems whilst collaborating towards solutions

Acting as a bridge between Art, Engineering and the game engine

Authoring understandable documentation for tool and production pipelines

Requirements

A basic understanding of the VFX production pipeline/tools/etc

Understanding of shader development

Understanding of asset management

Initiative for creative problem solving and unorthodox solutions

Familiarity with game asset building

C++ Experience

Pluses

Experience with Profiling and Performance (with GPU vendor tools)

Understanding of particle systems and effects animation would be nice

Experience with or knowledgeable of working in proprietary engines

P4V and Github experience

Experience working in the Real Time Strategy genre

\n$85,000 - $115,000 a year
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