Software Engineer (C#, C++) - Frostbite Characters
Frostbite is a part of Electronic Arts, focused on creating next-level entertainment experiences through their proprietary game engine. The role involves collaborating with senior engineers to develop and enhance character technology, while also participating in coding, debugging, and team discussions.ResponsibilitiesYou will work with senior engineers to implement and improve features for character technology, including rigging, customization, and digital avatarsYou will write and test code for components, tools, or prototypes that support our character systems and player experiencesYou will participate in code reviews, team meetings, and technical discussions to grow your engineering skills with usYou will debug and troubleshoot issues in collaboration with peers and senior team members to improve our workflowsSkills1-5 years of professional experience programming in C++ and C# (or equivalent object-oriented languages)Knowledge of 3D mathematics, including linear algebra, vectors, and matricesBachelor's degree in Computer Science, Engineering, Math, Physics, or equivalent practical experienceBenefitsVacation (3 weeks per year to start)10 days per year of sick timePaid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)Extended health/dental/vision coverageLife insuranceDisability insuranceRetirement plan to regular full-time employeesCertain roles may also be eligible for bonus and equityHealthcare coverageMental well-being supportRetirement savingsPaid time offFamily leavesComplimentary gamesCompany OverviewFrostbite is a game engine that offers developers with software development5 toolsets to build games of any size, genre, or platform. It was founded in 2004, and is headquartered in Stockholm, Stockholms Lan, SWE, with a workforce of 201-500 employees. Its website is https://www.ea.com/frostbite.
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