Senior Game Designer

Remote Full-time
Summary • Position: Full-time Graphic Designer • Location: Must live in the US permanently • Salary: $120k - $200k • Equity: 0.05% - 0.25% • Benefits: Health, Dental, Vision • PTO: Flexible Our Mission: Make optimal health humanity's new baseline. This job is right for you if you: • Live and work in the U.S. and communicate clearly in English. • Can do this job without the support of AI. • To be clear, we are not looking for a prompt expert, we are looking for a designer. • Have a proven track record in game design, systems design, or interactive experience design. • Have launched successful games, gamified apps, or high-engagement digital products that you can demonstrate and describe in detail. • Can translate behavioral science and reward mechanics into intuitive, emotionally engaging user experiences. • Are obsessed with creating experiences that foster mastery, momentum, and meaning through thoughtful design. • Understand health and wellness culture intuitively, and would find it easy to draw inspiration as you are genuinely interested in the space. • Move fast, give clear feedback, and can ship high-quality work without getting stuck in perfectionist wormholes. • Are comfortable working in a fast-paced startup where procedures are not clearly defined (you own the creation of design procedures from scratch and iterate rapidly). • Are fluent in Figma. • Do the design yourself and don’t outsource to someone on Upwork, etc. What you'll do: • Architect the core engagement loop for Rythm: how users build habits, unlock insights, and stay motivated month after month. • Design progression systems, streaks, and feedback mechanics that make health optimization feel fun and rewarding. • Map out narrative and motivational arcs across user journeys to transform data into a story of improvement. • Create UI/UX flows that integrate achievement, feedback, and reward states natively into the product experience. • Partner with product, engineering, and design to align interaction mechanics with real health data and outcomes. • Quickly prototype and test gamified features using Figma, Framer, or Unity to validate engagement concepts. • Define metrics for success: retention, habit frequency, intrinsic motivation, and delight. • Evolve Rythm’s experience into a daily ritual that feels like a game people want to keep playing. Hiring process: • 30-minute intro call with Kelsie (Co-Founder & Lead Designer); chat about Rythm, the role, and your goals. • 2-hour take-home project • 30-minute call to meet Robby (Co-Founder & CEO). • Reference checks. Note: AI resumes will not be accepted. Apply tot his job
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