Principal Software Engineering Lead

Remote Full-time
Halo Studios is building the future of the blockbuster Halo series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe.

Halo Studios is looking for our next Principal Software Engineering Lead to lead the engineering team working on a new project in Unreal Engine 5 . By working with key lea ders across multiple disciplines within Halo Studios, you will lead the engineering team building our next title . As an experienced game developer and leader , you 're comfortable managing a large engineering team working on a AAA video game , making difficult technical trad eoffs and technology choices , all while managing the health of your team to ensure the success of the project . Roles at our studio are flexible, and you can work from home up to two days a week in this role.

Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities:
• Lead the engineering team for a n Unreal Engine 5 based AAA , multi-platform , multiplayer shooter.
• Manage a diverse range of talented engineers, spanning various career stages including managers and individual contributors.
• Attract and retain great talent ; know each individual's capabilities & aspirations and invest in the growth of others.
• Help the team adapt and lear n; model resourcefulness and initiative to meet product objectives .
• Identify opportunities & evaluate effectiveness working with multiple external co-development engineering teams.
• Collaborate amongst a cross-functional leadership team to deliver engineering solutions that match p roject goals & timelines.
• Drive technical excellence across the team, making technology choices that scale to millions of players across a variety of hardware endpoints.
• Develop engineering systems & culture centered around continuous feature delivery, demonstrating progress in build and quickly addressing customer needs .
• Identify & direct engineering investments necessary for continuous measurement against product quality goals.

Qualifications:

Required qualifications:
• Bachelor's Degree in Computer Science, or related technical discipline AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
• OR equivalent experience.
• 6+ years experience developing with 4+ years experience managing engineering teams for AAA video games (or similar products ).
• Experience shipping 1+ online multiplayer game as lead engineer , with familiarity of development expectations across all major phases of product development.
• 2 + years of hands-on experience with Unreal E ngine.
Preferred qualifications:
• Bachelor's Degree in Computer Science or related technical field AND 15 + years technical engineering experience with coding in languages including, but not limited to, C, C++, or C# .
• OR Master's Degree in Computer Science or related technical field AND 12 + years technical engineering experience with coding in languages including, but not limited to, C, C++, or C# .
• OR equivalent experience.
• 2 + shipp ed video game s on console and/or PC .
• 1+ shipped video game using Unreal Engine.
• 10 + years experience leading engineering teams.
• Experience developing features for a multiplayer shooter .
Software Engineering M5 - The typical base pay range for this role across the U.S. is USD $137,600 - $267,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $180,400 - $294,000 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until March 21, 2025.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

#gamingjobs #halo

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