Emulation Engineer

Remote Full-time
Emulation Engineer (Implicit Converstions)

We’re looking for a creative and skilled Emulation Engineer to join our team and help bring classic games to life on modern hardware.

In this role, you’ll design, build, and refine emulators that make older titles run smoothly and accurately on today’s platforms.

You’ll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players.

Responsibilities:

Develop, maintain, and expand upon our existing emulators and tools

Implement and optimize CPU, GPU, audio, and input system emulation

Profile and improve game performance

Debug compatibility issues across a variety of platforms

Reverse engineer games to patch out bugs, replace media, add achievements/trophies, and add a variety of modern enhancements

Collaborate with QA to identify bugs, regressions and accuracy issues

Develop tools and workflows to aid debugging, testing, and validation

Document systems, findings, and technical approaches for internal teams

Communicate with the team on Slack, email, and in meetings to learn, improve, share knowledge and status updates

Requirements:

Strong C++ skills and a deep understanding of computer architecture, including CPU/GPU behavior and memory management

Hands-on experience with reverse engineering and debugging tools

Familiarity with assembly languages (such as x86, ARM, or MIPS) and binary analysis

Solid grasp of graphics and audio emulation techniques

Experience building and optimizing software across multiple platforms

Clear communicator who works well in a remote team and takes initiative when solving problems

Genuine passion for retro games and emulation

Bonus Points

Experience with game emulation or cross-platform ports (commercial or open source)

Experience creating patches or changes to classic games

Ability to identify issues in classic game code without source code

Understanding of modern GPU rendering pipelines

Super Bonus: PlayStation 2 emulation experience

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