Animator (Creature & Gameplay Focus) Animation Remote (Mount Dora, Florida, US)

Remote Full-time
Bring creatures to life in ways that make players believe. At Steamroller, our worlds are inhabited by extraordinary beings β€” each with unique anatomy, personality, and purpose. We’re seeking a seasoned Gameplay Animator who specializes in creature animation , someone who understands that the secret to lifelike motion lies in observation, research, and storytelling through movement. From the subtle twitch of an ear to the thunderous strike of a beast in combat, your work will define how these creatures move, feel, and connect within the game world. Location: Remote (U.S.-based only) Employment Type : Contract (1099) What You'll Do β€’ Animate high-quality creature and gameplay performances that enhance responsiveness, believability, and player immersion. β€’ Collaborate with Animation Directors, Leads, and Designers to develop motion that supports gameplay mechanics and creative intent. β€’ Use reference and research β€” from real-world animal studies to biomechanical analysis β€” to ground fantastical movement in authenticity. β€’ Execute a range of animation tasks, including keyframe and motion-capture work for in-game actions and cinematics. β€’ Implement feedback from leads and directors with a focus on maintaining animation quality and consistency across the project. β€’ Communicate effectively with Production regarding progress, challenges, and deliverables. β€’ Participate in animation reviews, team rounds, and dailies to refine work and support department goals.. β€’ Utilize Autodesk Maya and other production tools to meet technical and artistic standards for gameplay implementation. Qualifications β€’ 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. β€’ Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, movement, and weight. β€’ Deep understanding of core animation principles and how they enhance interactivity and player feedback. β€’ Proven ability to use reference and research to inform animation performance and realism. β€’ Proficiency in Autodesk Maya (required). β€’ Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. β€’ Must be based in the United States and eligible to work within the country. Apply tot his job
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