Volunteer 3D Game Artist/Animator

Remote Full-time
• Headsup!
• * Everyone here is a volunteer.

Even the owner; But we

do intend to form future careers out of this, and hope that you'll be a part of it!
• We're using a revenue-share crowdfunding model until salaries are made possible.
• As part of Onboarding, there is a NON-invasive**

Freelancer Contract, it simply states that you are a volunteer freelancer, and this studio must absolutely credit you for your efforts, even if you leave.
• It is not binding/expecting you to stay for any set timeframe, and we do not intend to take any legal actions against our staff, at all--- unless you go and do something genuinely awful and stamp our brand on it for some reason.
• Full Company description is at the BOTTOM of this Job Posting!
• *Project Description

This particular project is a
• *story-driven game titled "Fateblade"**

, currently developed in Unity 6.3 URP; A
• *Hybrid First Person/Third Person Looter Shooter**

, inspired by games like Destiny, GTFO and Titanfall.
• *Project State:**

The game has a 2-minute Demo Stage already built with Polished Assets, Rough Gameplay Functionality and Playability.
Narrative

Developments and Changes are still ongoing, Social Media postings have already begun, ads will run when we solidify more about the project, its story, and the ways we intend to approach our audiences.
• *Role Description
• This is a remote role posting for a Volunteer 3D Game Artist/Animator.
• Side note: Experience in Unity Game Engine is preferred, but not required.
• Rigging-knowledge is a huge plus,
• but also not required.

Your role would be assisting in creating 3D models or animations (or both, if able), for Hostile and Allied NPCs, Bosses, Player Characters and their Classes, Props, Prefabs, Fixtures, and Modular Structures, collaborating with the Principal Artist & Concept Artists to bring characters, environments, and interactive assets to life.
• Task Distribution
• Tasks will be offered and given during-- AND outside of-- meetings, these tasks will likely include:
• Using Understanding OR Study of Fire-arm Safety Practices for First/Third Person Animation References
• Staging, blocking and polishing animations,
• 3D Modelling Characters, Structures, Weapons, Props, Throwables, Projectiles, Etc.
• Aligning to technical pipeline needs in Unity 6 URP (Like Decreasing Polycounts, Cleaning Topology)
• Utilizing software like Blender & Z-Brush to create high quality 3D assets suitable for multiple videogame platforms. We're focusing on PC release, but may seek to port to consoles eventually.
• Joining meetings, maybe hanging out with us sometimes.
• Specializing in one field is perfectly fine.
• No need to do all of these things at once.
• Qualifications
• • No use of AGI in any final product or placeholder. Use for ideation purposes at most.
• Be Respectful, and eager to Learn.**

(or Teach, if you're up for it)
• Experience with either Material Painting OR 2D Texture Art,
• Of course, proficiency in 3D modeling tools such as Blender & Z-Brush are required*
• General Knowledge of Art Design and Videogame Pipeline principles
• Experience with creating assets with optimized topology and animations
• Creativity and Iterative Imagination or a passion for visual storytelling in game development
• Effective communication skills and ability to collaborate in a remote team environment
• An understanding of game engines and pipelines, such as Unity or Unreal Engine, is a plus

No matter the reason, if you ever need to leave the team, take absence, or simply focus on more important personal matters,
• *you are absolutely free to do so**

. -- Just please be sure to at least let myself and the others know.
• *Company Description**

Haiground Games is a completely remote Development Studio dedicated to creating Artsy, Story-driven Action Games. Sort of just trying to make a dream happen. There are four (4) active contributors, currently.
• Bijon (Founder/All Roles),
• Yusuf (Assistant Director/Narrative Designer),
• Mika (Jr. Programmer),
• Madhumita (2D Concept Artist)

Our goal is to bring back the fun of video games, with fun mysteries and key-combination "cheat-code inputs" that trigger silly interactions and such, while also taking our game(s) and world(s) very seriously when necessary. -- Hard hitting stories paired with classic videogame fun.

The studio takes pride in blending innovative artist

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