VFX Artist | 1047 Games | Remote (United States)

Remote Full-time
Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We’re Looking For

A strong aesthetic eye and technical proficiency
A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game

Responsibilities:

Create real-time VFX that enhance game mechanics and player experience
Research, prototype and develop VFX using particles, textures and shaders
Follow the artistic direction as you create visual effects
Discuss artistic and technical challenges with colleagues to ensure interdisciplinary clarity and alignment
Work with different departments on integration of VFX
Ensure VFX meet performance and memory requirements
Experiment with the latest tools and techniques to enhance the quality of VFX

Required Skills:

4+ years of experience creating VFX for video games
Bachelor’s Degree in Art or equivalent experience in a related field
Proficiency in VFX software (Houdini, Blender, Embergen etc) and a game engine (Unreal, Unity, etc)
Online Portfolio demonstrating expertise in the creation and implementation of real-time VFX
Strong verbal and written communication skills, English; due to the nature of the role that requires interaction with other teammates that are all over the world

Nice to Have:

Online portfolio to illustrate artistic skills
Proficiency in using industry standard 3D content creation tools
Ability to create all the elements required for the assembly of VFX
Proficiency in Unreal/Niagara
Technical problem-solving skills


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