Technical Artist
Job Context:Riseup Labs is looking for a creative individual with both an artistic eye with solid technical knowledge to join our team. The Technical Artist acts as the key bridge between design, engineering and gameplay teams, and works closely with designers, engineers, mathematicians, game artists, and executives to ensure our games achieve our vision.Responsibilities:Provide guidance and direction to Technical ArtistsProvide technical support and guidance to the design team, assisting with workflow, automation, software and toolsProvide hands-on support to artists and engineers regarding asset performance and validationExamine and optimize 2D and 3D game art content such as raster and vector graphics, models, textures, meshes, VFX, rigs, animations, sounds and engine assetsAnalyze, develop, improve and maintain existing 2D and 3D asset pipelinesAnalyze, develop, improve and integrate process tools and automation within the design workflowPrototype new workflows and systemsStay current with new game industry tools and processes, develop novel solutions when requiredSupervise design and graphic asset implementationInspire, educate and empower the design and art teams to optimize their processesCollaborate with engineers and testers to diagnose and resolve in-game problemsReview, write and edit documentation for design team process and technologyEducational Requirements:Bachelor in any discipline from any reputed public or private university.Additional Requirements:Web Development (Pixi or React)Unity PrototypingProficiency in English is a must.Combination of 2 or more of the following:3+ Years as a Technical Artist2+ Years professional programming experience in an agency, studio or in-house team environment2+ years in game development (or 5+ in a related industry)2+ years of relevant work experience in graphic/visual design2+ Shipped and/or operational live mobile game using UnityExperience working on at least one large projectExcellent organizational and communication skills, with advanced verbal and written proficiency in EnglishExcellent interpersonal skills in working with and between creative and technical teamsSolid understanding and experience in refining and designing art and animation pipelinesCreative thinking and problem-solving skills, with high attention to detailAbility to adapt to different art stylesAbility to take, translate, and effectively execute on creative and technical directionContinually learning new software skills to improve the teamβs toolset and development processes.Experience creating motion graphics and animations for games (See TECHNOLOGIES below*. Please provide samples)Proficient in industry standard UX and UI design tools*Proficient in industry standard 2D and 3D art and animation tools*Strong working knowledge of game engines* and their respective art toolsDeep understanding of real time rendering and particle systemsExperience with version control with Git or equivalent on multiple projectsAbility to edit and write technical documentation Workplace: RemoteWorking Hours:5:00 pm - 2:00 am (Bangladesh TIme)Salary Range:Negotiable (Based on Skills and Experience)Compensation & Other Benefits:General Leave: 10 daysFestival Bonus (2), basic 100%Weekly 2 holidays (Sat & Sun)Annual Salary ReviewPTO BenefitsResignation &/or Termination Benefits: 1 monthThe Application Process:β’ Telephone Round.β’ Interview with the Tech Team & Talent Acquisition Team.β’ Job offer.NB: Only shortlisted candidates will be communicated in the recruitment process.
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