Sr. Technical Artist Unity3D

Remote Full-time
Department: Design / ArtReports to: Design Manager / Art LeadLocation: Remote / Relocate to JapanLanguages: English (nice to have: Mandarin / Ukrainian / Russian)Position SummaryWe are seeking a Technical Artist with strong Unity 3D expertise, especially in mobile performance and URP, to bridge the gap between art and engineering. You'll be responsible for translating visual targets into optimized, interactive experiences. You’ll focus on scene assembly, material/shader setup, lighting, VFX integration, asset optimization, and toolchain automation within Unity.This role is ideal for someone who thrives on solving visual implementation challenges and workflow bottlenecks, ensuring a seamless delivery of the art vision under real-world constraints.Key ResponsibilitiesReconstruct and assemble scenes in Unity based on visual references, mockups, or Figma/After Effects prototypes.Set up and manage materials, shaders (Shader Graph), post-processing effects, and camera systems.Optimize mobile 3D visuals: batching, draw calls, texture atlasing/compression, LODs, and mobile shader variants.Integrate 3D characters, props, and environments using correct scale, hierarchy, and naming conventions.Build and manage reusable prefabs, animated setups, and VFX hooks (via Unity VFX Graph and Timeline).Contribute to automated pipelines for importing and configuring animated assets (e.g., avatars, blend trees).Debug and resolve in-engine rendering, lighting, and performance issues using profiling tools (Unity Profiler, RenderDoc, etc.).Collaborate with art and development teams to maintain fidelity while optimizing performance.Document workflows and contribute to tool development that improves asset integration and iteration speed.QualificationsMust-Have:3+ years in Unity 3D with focus on technical art and scene implementation.Solid understanding of URP, shader/material systems, lighting, and post-processing in Unity.Experience in optimizing assets and scenes for mobile platforms.Familiarity with version control systems and working in cross-functional teams.Strong visual fidelity skills, with the ability to match target concepts within engine limitations.Portfolio showcasing Unity-based visual implementations or interactive scenes.Preferred:Experience with Shader Graph, Animator, Timeline, and VFX Graph.C# scripting for scene logic and automation (e.g., asset post-processing, prefab setup).Knowledge of tools like Blender, Maya, Substance for asset preparation.Experience in mobile or casino games is a plus.Familiarity with Addressables and live content update workflows is a bonus.

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