Software Engineer - Project Hire

Remote Full-time
About the position
As a Software Engineer on the Modeling, Simulation, and Training Tools (MST) team, you will contribute to the development of software tools that support engineering simulation and analysis services for various Disney operations. This role involves working on systems level simulations, Software-In-the-Loop (SIL) and Hardware-In-the-Loop (HIL) platforms, and multi-agent simulations, among other tasks. You will collaborate with a multi-disciplinary team and engage in both development and user support activities in a hybrid work environment.
Responsibilities
• Write code for simulation applications for internal engineering and creative partners.
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• Partner with various teams to identify requirements and use cases for new applications.
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• Write detailed documentation for software for both developers and users.
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• Assist users with troubleshooting and resolving bugs in deployed software and models.
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• Provide expertise in computer hardware and software to influence purchasing decisions and system designs.
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• Analyze results from simulations and recommend improvements to system design.
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• Develop and review detailed mechanical and system-level simulations using various software.
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• Visit under-construction and operating attractions to understand their operating principles and take measurements.
Requirements
• 1-4 years of experience in programming, including C#.
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• Proficiency in object-oriented design principles.
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• Willingness to learn new technologies and languages to solve engineering problems.
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• Excellent communication and interpersonal skills for interacting with partners and users.
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• Demonstrated ability to troubleshoot and assess software errors to develop solutions.
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• Experience using engineering software and development environments (e.g., Visual Studio).
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• Familiarity with Agile software development practices, including scrum and sprint planning.
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• Understanding of source control tools such as Git and continuous integration tools like GitLab CI.
Nice-to-haves
• Familiarity with engineering within the entertainment industry.
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• Experience with Ride and Show Control Systems.
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• Programming and troubleshooting PLC hardware.
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• Knowledge of third-party analysis software such as MathWorks: Matlab, Simulink, Stateflow; Wireshark; Rockwell Automation: Studio 5000.
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• Experience with scripting languages including Python.
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• Development experience using game engines such as Unity3D or Unreal.
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• Familiarity with industrial communication protocols and/or protocol design.
Benefits
• Health and savings benefits
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• Educational opportunities
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• Special extras unique to Disney

Apply Now

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