Senior 3D Artist, Technical

Remote Full-time
About the position Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Are you obsessed with the intersection of anatomy, technology, craft and performance? The Avatar Engine Creative Team at Roblox is looking for a Rigging Specialist to help define the next generation of digital identity. In this role, you won't just be rigging characters; you will be pioneering the systems and technology that power Roblox characters. We are looking for an R&D minded Technical Artist specialized in rigging to push the boundaries of real time gaming deformation, automate complex pipelines, and build tools that allow millions of creators to bring their avatars to life. Responsibilities • Research and develop novel rigging techniques and skinning solutions that support the evolution of the Roblox Avatar Engine. • Create robust, scalable rigging systems and automation tools (Python/Lua) that support large-scale creative projects and diverse character types. • Collaborate with engine engineers and product teammates to ensure high and low fidelity character deformations run smoothly across all devices, from high end PCs to mobile devices. • Identify bottlenecks and opportunities in the current art pipeline and design intuitive tools that empower artists (internally and externally) to work more efficiently and produce avatars with artist intention. • Serve as the bridge between Art, Design and Engineering, translating creative vision into technical reality. Requirements • 10+ years of professional experience as a Technical Artist or Rigger in games, VFX, or tech applications, with a strong portfolio showcasing complex character rigging systems. • Deep knowledge of DCC tools (Maya/Blender) and proficiency in scripting languages (Python is a must; Lua is a huge plus). • A strong grasp of human/creature anatomy and the vector math/linear algebra required to simulate realistic movement and deformation. • A passionate mind for R&D. You love diving into the unknown to solve "impossible" and interesting technical hurdles in relation to character systems. • The ability to explain complex technical concepts to artists and designers and artistic needs to engineers and product partners. Apply tot his job
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