Senior 3D Artist (Generalist)

Remote Full-time
We’re a new remote games studio, focused on building games that bring people together. We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.Role OverviewWe’re looking for a Senior 3D Artist (Generalist) to champion art production on a comedic physics-driven co-op puzzle game. This is a 12-month contract.Key Responsibilities1 - Create game-ready artWorking from high level art direction, you’ll touch the majority of assets across the art pipeline; characters, environments, props, modular kits and interaction-driven elements.Success looks like: Understanding our art ethos and executing with minimal oversight Quickly adapting to and reinforcing the project's visual style Prioritising readability, interaction, and clarity over fine details Delivering fast, high-impact work that supports gameplay and the tone of the game2 - Be a force multiplier, not just an asset makerThis role goes beyond asset creation - you’re a core contributor to how the game comes together.Success looks like: Collaborating closely with Design & Engineering - Art supports systems, not just visuals Actively participating in playtests and shaping the broader game experience Identifying risks early and adjusting approach pragmatically Maintaining momentum - always finding meaningful work that pushes the game forward3 - Own integration & workflow in and out of the engineYou own how assets function in-game and how the pipeline scales.Success looks like: Implementing assets end-to-end in Unity (prefabs, scenes, shaders and materials) Project organisation (GIT version control, folder structures and asset naming conventions etc) Designing assets with physics and interactions in mind Keeping art assets and scenes performance friendly (for online multiplayer)



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