[Remote] Contract Technical Animator
Note: The job is a remote job and is open to candidates in USA. Mob Entertainment is a startup multimedia studio known for the indie horror game 'Poppy Playtime'. They are seeking a Contract Technical Animator to bridge the gap between animation and engineering, focusing on designing and maintaining animation systems and collaborating with various teams to ensure high-quality character movement in games.
Responsibilities
⢠Develop and maintain animation systems, rigs, automated lip sync systems, and runtime solutions within the game engine
⢠Build tools and pipelines that improve the efficiency of animation workflows
⢠Collaborate with animators to ensure rigs, skeletons, and animation assets perform optimally in-game
⢠Work with gameplay engineers to integrate animation features and systems
⢠Optimize animation assets for performance, memory, and runtime stability
⢠Troubleshoot and resolve animation and rigging issues across the pipeline
⢠Support motion capture integration, retargeting, and procedural animation systems when needed
⢠Establish and document best practices for animation pipelines and technical workflows
⢠Mentor junior technical animators and support the broader animation team with technical challenges
Skills
⢠3+ years of experience in technical animation and rigging within the video game industry
⢠Strong experience with Unreal Engine game engine and using control rig and animation inside Unreal
⢠Proficiency with Maya or similar DCC tools, including rigging and scripting workflows
⢠Experience working with animation state machines, blend trees, and runtime animation systems
⢠Understanding of character rigging, skinning, and deformation systems
⢠Familiarity with Python, MEL, C++, or Blueprint scripting for tool and pipeline development
⢠Strong problem-solving skills with the ability to debug complex animation issues
⢠Excellent communication skills and experience working cross-discipline with art, design, and engineering teams
⢠Experience with motion capture pipelines and retargeting systems
⢠Knowledge of rigging with unreal tooling, procedural animation with control rig, physics-based animation, or IK systems
⢠Experience optimizing animation for console or PC performance constraints
⢠Animation Experience doing animations
⢠Shipped at least one AAA or mid-sized studio game title
⢠Experience developing animation tools or plugins
Benefits
⢠Profit sharing
⢠Medical, dental, and vision insurance
⢠401(k) matching
⢠FSA/HSA
⢠Paid time off
⢠Sick time
⢠Holidays
⢠Parental leave
Company Overview
⢠Mob Entertainment is a gaming studio company that creates 3D animations and videogames. It was founded in 2015, and is headquartered in Los Angeles, California, USA, with a workforce of 51-200 employees. Its website is https://www.mobentertainment.com .
Company H1B Sponsorship
⢠Mob Entertainment has a track record of offering H1B sponsorships, with 1 in 2023. Please note that this does not guarantee sponsorship for this specific role.
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Responsibilities
⢠Develop and maintain animation systems, rigs, automated lip sync systems, and runtime solutions within the game engine
⢠Build tools and pipelines that improve the efficiency of animation workflows
⢠Collaborate with animators to ensure rigs, skeletons, and animation assets perform optimally in-game
⢠Work with gameplay engineers to integrate animation features and systems
⢠Optimize animation assets for performance, memory, and runtime stability
⢠Troubleshoot and resolve animation and rigging issues across the pipeline
⢠Support motion capture integration, retargeting, and procedural animation systems when needed
⢠Establish and document best practices for animation pipelines and technical workflows
⢠Mentor junior technical animators and support the broader animation team with technical challenges
Skills
⢠3+ years of experience in technical animation and rigging within the video game industry
⢠Strong experience with Unreal Engine game engine and using control rig and animation inside Unreal
⢠Proficiency with Maya or similar DCC tools, including rigging and scripting workflows
⢠Experience working with animation state machines, blend trees, and runtime animation systems
⢠Understanding of character rigging, skinning, and deformation systems
⢠Familiarity with Python, MEL, C++, or Blueprint scripting for tool and pipeline development
⢠Strong problem-solving skills with the ability to debug complex animation issues
⢠Excellent communication skills and experience working cross-discipline with art, design, and engineering teams
⢠Experience with motion capture pipelines and retargeting systems
⢠Knowledge of rigging with unreal tooling, procedural animation with control rig, physics-based animation, or IK systems
⢠Experience optimizing animation for console or PC performance constraints
⢠Animation Experience doing animations
⢠Shipped at least one AAA or mid-sized studio game title
⢠Experience developing animation tools or plugins
Benefits
⢠Profit sharing
⢠Medical, dental, and vision insurance
⢠401(k) matching
⢠FSA/HSA
⢠Paid time off
⢠Sick time
⢠Holidays
⢠Parental leave
Company Overview
⢠Mob Entertainment is a gaming studio company that creates 3D animations and videogames. It was founded in 2015, and is headquartered in Los Angeles, California, USA, with a workforce of 51-200 employees. Its website is https://www.mobentertainment.com .
Company H1B Sponsorship
⢠Mob Entertainment has a track record of offering H1B sponsorships, with 1 in 2023. Please note that this does not guarantee sponsorship for this specific role.
Apply To This Job