[Remote] 3D Artist
Note: The job is a remote job and is open to candidates in USA. Accelint is a mission-driven technology company focused on strengthening national security and supporting critical industries. As a 3D Artist, you will support the design and production of immersive Navy training solutions, collaborating with various team members to produce high-quality 3D assets for training applications.
Responsibilities
⢠Create high-quality 3D models, textures, and materials for use in Navy training systems and simulations
⢠Produce optimized, game-ready assets for Unity or similar real-time engines
⢠Develop animations such as mechanical movements, character actions, or object interactions that support instructional effectiveness
⢠Collaborate with ISDs to ensure 3D assets accurately represent technical systems, equipment, procedures, and Navy operational environments
⢠Work closely with Software Engineers to support smooth integration and ensure assets meet performance, scale, and quality requirements
⢠Participate in design reviews with the Creative Director and Creative Operations team to maintain cohesive visual style and product consistency
⢠Troubleshoot issues related to rendering, asset performance, and real-time optimization
⢠Apply design thinking, problem-solving, and creative iteration to address ambiguous or evolving technical requirements
⢠Support testing, debugging, and refinement as 3D elements are implemented into training products
⢠Performs other duties as assigned
Skills
⢠Bachelor's degree in Game Art, 3D Animation, Digital Media, or related field. Equivalent experience may substitute for degree
⢠Proficiency in industry-standard 3D software such as Blender, Maya, or 3ds Max
⢠Strong texturing and material creation skills using tools like Substance Painter/Designer or Photoshop
⢠Understanding of real-time asset creation principles, including LODs, polygon optimization, UV workflows, and PBR pipelines
⢠Ability to collaborate effectively with designers, developers, and technical team members
⢠Excellent communication skills, including the ability to explain complex visuals or processes to diverse audiences
⢠Strong attention to detail and organizational skills
⢠Ability to obtain and maintain a Secret clearance
⢠Experience creating assets for Unity, Unreal, or other real-time engines
⢠Familiarity with Navy or DoD training environments, technical systems, or equipment modeling
⢠Experience producing animations for real-time applications
⢠Understanding of instructional design needs and how 3D visualizations support learning outcomes
⢠Knowledge of UI/UX standards for interactive training products
⢠Experience working with technical drawings, engineering references, or schematics
⢠Ability to create stylized, technical, or photorealistic asset styles as required
Benefits
⢠Paid Time Off
⢠Paid Company Holidays
⢠Medical, Dental & Vision Insurance
⢠Optional HSA and FSA
⢠Base and Voluntary Life Insurance
⢠Short Term & Long-Term Disability Insurance
⢠401k Matching
⢠Employee Assistance Program
Company Overview
⢠SoarTech is now part of Accelint. It was founded in 1998, and is headquartered in Ann Arbor, Michigan, USA, with a workforce of 51-200 employees. Its website is http://www.soartech.com.
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Responsibilities
⢠Create high-quality 3D models, textures, and materials for use in Navy training systems and simulations
⢠Produce optimized, game-ready assets for Unity or similar real-time engines
⢠Develop animations such as mechanical movements, character actions, or object interactions that support instructional effectiveness
⢠Collaborate with ISDs to ensure 3D assets accurately represent technical systems, equipment, procedures, and Navy operational environments
⢠Work closely with Software Engineers to support smooth integration and ensure assets meet performance, scale, and quality requirements
⢠Participate in design reviews with the Creative Director and Creative Operations team to maintain cohesive visual style and product consistency
⢠Troubleshoot issues related to rendering, asset performance, and real-time optimization
⢠Apply design thinking, problem-solving, and creative iteration to address ambiguous or evolving technical requirements
⢠Support testing, debugging, and refinement as 3D elements are implemented into training products
⢠Performs other duties as assigned
Skills
⢠Bachelor's degree in Game Art, 3D Animation, Digital Media, or related field. Equivalent experience may substitute for degree
⢠Proficiency in industry-standard 3D software such as Blender, Maya, or 3ds Max
⢠Strong texturing and material creation skills using tools like Substance Painter/Designer or Photoshop
⢠Understanding of real-time asset creation principles, including LODs, polygon optimization, UV workflows, and PBR pipelines
⢠Ability to collaborate effectively with designers, developers, and technical team members
⢠Excellent communication skills, including the ability to explain complex visuals or processes to diverse audiences
⢠Strong attention to detail and organizational skills
⢠Ability to obtain and maintain a Secret clearance
⢠Experience creating assets for Unity, Unreal, or other real-time engines
⢠Familiarity with Navy or DoD training environments, technical systems, or equipment modeling
⢠Experience producing animations for real-time applications
⢠Understanding of instructional design needs and how 3D visualizations support learning outcomes
⢠Knowledge of UI/UX standards for interactive training products
⢠Experience working with technical drawings, engineering references, or schematics
⢠Ability to create stylized, technical, or photorealistic asset styles as required
Benefits
⢠Paid Time Off
⢠Paid Company Holidays
⢠Medical, Dental & Vision Insurance
⢠Optional HSA and FSA
⢠Base and Voluntary Life Insurance
⢠Short Term & Long-Term Disability Insurance
⢠401k Matching
⢠Employee Assistance Program
Company Overview
⢠SoarTech is now part of Accelint. It was founded in 1998, and is headquartered in Ann Arbor, Michigan, USA, with a workforce of 51-200 employees. Its website is http://www.soartech.com.
Apply To this Job