Principal Lighting Artist

Remote Full-time

Who We Are


Ghost Story Games is a self-publishing game development studio. Our studio designed and released award-winning games, such as System Shock 2, BioShock and BioShock Infinite. We are currently working on Judas and would love for you to be part of our team.


The Challenge


For the Principal Lighting Artist role, you should have extensive experience in real-time lighting in Unreal Engine 4, including particular emphasis on in-game environmental and character lighting and a deep experience set in post-process tuning, color grading, and balancing an end-to-end HDR pipeline across a broader lighting team.


As a Principal Lighting Artist, you will work closely with Creative and Art Direction, Design, and Tech as a key driver in maintaining the technical and aesthetic bar for lighting in Judas and ensuring a gameplay experience that is both beautiful and cohesive from start to end. For the unique visual identity of Judas, this also includes executing on a unique, dramatic stylization to lighting of the world, while retaining rich credibility and consistency through an expert understanding of a ‘physically plausible’ balance of lighting exposure, illumination and emissive intensities.


What You’ll Take On:




Play a key role in pushing the visual and technical quality bar for lighting and helping troubleshoot any scalability and quality in execution across a broader lighting team.






Where needed, help diagnosis and prove out targeted refinements to the technical pipeline and custom tool set for lighting on Judas, including proactive and collaborative engagement with Art Leadership, Tools and Graphics Engineering, Tech art to identify areas for quality, efficiency, or performance gains.






As a Principal Lighting Artist, you are expected to help uphold the highest standards of aesthetic and technical quality of your own work, and leverage your expertise to identify opportunities for both visual and technical quality improvements across the project and effectively pitch to project leadership




What You Bring:




Established experience in the game industry as a Senior to Principal Lighting Artist, preferably on larger, complex productions






Extensive experience in lighting for real-time gameplay. You should be adept at not only crafting stunning scenes, but also leverage a deep understanding of the gameplay experience to create lighting compositions that effectively lead the player’s eye through traversal and combat gameplay, and communicate deliberate emotions in tune with the story






Expert eye for value, color, composition and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’)






Proficient art and technical experience within Unreal (Unreal 4 preferred) and technical experience in balancing game-spanning illumination and emissive standards for adaptive-exposure and HDR






Familiarity with performance evaluation and optimization and experience working with Engineering and Tech Art to maintain best practice examples for the broader lighting team




Who You Are:




Proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project






For the Principal role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross-functional tasks with a very high degree of ambiguity and autonomy






As a Principal Lighting Artist, you are expected to serve as a significantly positive force multiplier across the team, both sharing your expertise to mentor other Lighting Artists and to help them solve problems, as well as representing a model for proactive, supportive collaboration across all other departments of the studio







Great to Have:




Passion for deeply narrative driven games, particularly First Person Shooters.






Additional traditional art, lighting, or cinematography background






Experience working effectively and collaborative with a diverse mix of internal and distributed teams




Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected]
As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact [email protected].



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