[On-site or Remote] Valkyrie Entertainment, Technical Artist

Remote Full-time
Valkyrie is looking for a Tech artist that can help bring our art to the next level for games such as God of War and other blockbuster titles.
As a Technical Artist, you will be the bridge between the art and engineering teams. You possess the multi-disciplinary knowledge necessary to help determine and support the needs of the teams and projects studio-wide. You will work with all departments to ensure art content and features are smoothly and efficiently integrated into the game while respecting the artistic vision and technical constraints of the project.
Daily Tasks and Responsibilities
Support and empower artists and engineers in the efficient creation and implementation of high-quality art assets
Solve challenging technical issues in the game development pipeline
Identify and implement art-pipeline optimizations and tooling
Create art assets that require high technical skill or specialist knowledge (VFX, Shaders, Post-processing, etc.)
Research and develop technical tools for a project
Researching the latest advances in graphics technology and implementation of rendering techniques
Assisting in asset performance and validation
Evaluating software and tools to facilitate game art production
Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
Implement optimizations and monitor the performance of the game
Improve and maintain graphics features and the graphics pipeline for all projects studio-wide
Create and maintain technical documentation
Qualifications
3+ years professional experience as a technical artist or equivalent role
Solid understanding of art and animation pipelines
Strong understanding of game systems and the game development process
Strong knowledge of scripting languages (Python, MEL, VEX, Perl, etc)
Creative mindset and ability to overcome technical challenges
Excellent verbal and written communication skills
Self-motivated and proactive
Experience in the full pipeline of digital art content creation (high and low-poly modeling, unwrapping, baking, texturing, level art, etc.)
Proficient as a user and tools developer for art content creation tools (Autodesk Maya, 3DS Max, Houdini, etc.)
Strong foundational artistic skills (proportion, color, composition);
Professional experience with game editors and engines (UE4, Unity, etc.) on shipped titles
Passion for videogames and extensive knowledge of different game genres across all platforms
Bonus
Experience with shader development in 3D content creation packages and game engines.

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