Gameplay Animator (Mid-Lead)(Contract/Full-time)

Remote Full-time
Gameplay Animator (Mid-Lead) (Contract/Full-Time) Introduction Our mission is simple and profound We aim to create something of true worth. To make games which leave an enduring impact on the lives of those who play them - and by extension have a lasting effect on the entire industry. Now making games is quite an endeavor! It requires many minds to share a common goal, and this often means self-sacrifice in laying down one's own ideals in the pursuit of a shared vision. To work harmoniously with others, relating to their vision & ideas, and in turn allowing them to empathize with you - we believe this type of person would flourish with us. We are seeking those who understand the value of simplicity, and depth. Someone who believes their talents are something to be held in the highest regard and respected. And those who aspire to something bigger than themselves. Surely, game development is by no means a practice to be taken lightly! We hope you consider joining us as we embark on steering the future of the industry through our games- games made of great collaboration, and are of even greater worth. Greater Things Are Coming. Job Description We are currently working on Covenant; a First-Person Melee / Shooter RPG set in a Dark Fantasy world; weaving strong gameplay, immersive worlds, and compelling narratives to capture the imagination of our players in both multiplayer and single-player modes. We are in search of talented and passionate developers driven by an unwavering commitment to unveil the next gaming pillar. Joining our team will allow you to have a significant impact on the projects we work on, and we are looking for self-motivated team members with a strong work ethic. Below is what you would be responsible for here at Legion Studios. Responsibilities • Collaborate with other disciplines like Design, Art, and Engineering to produce a cohesive game experience • Take Animation from initial concept through implementation in Unreal Engine 5. • Build high-quality game animations using Maya • Willingness to research and learn new tools. • Create third-person animations for Gameplay Characters and NPCS, which include enemies and bosses. • Think creatively to find systemic solutions that push animation fidelity and/or increase efficiency. • Help implement, maintain, and debug animation systems and iteratively improve animation pipelines and tools. Requirements • Be self-sufficient and self-motivated, and can perform duties with little oversight • A great understanding of the fundamentals of animation, how they relate to gameplay animation, and the ability to implement animations in Unreal Engine. • Experience with Unreal Engine art pipeline and the related animation workflow (eg. Anim Graph/BP, Control Rigs, IK, Retargeting, Sequencer, State Machines, etc) • A strong sense of gameplay feel and timings in relation to game design principles. • A strong animation reel showing expertise in Key-framed character and creature animations. Bonus points for understanding Mo-Cap and/or Procedural Animation. • Good Instincts for realistic and stylized motion. • Outstanding creativity and curiosity. • Good general knowledge of how games work. Bonus experience • Willingness to learn/research other systems and tools. • Released game projects either on PC and/or Console. • Basic Rigging and Skinning Knowledge. Apply tot his job
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