Director of Mobile Games User Acquisition
About the role We're looking for a Director of User Acquisition to lead paid growth for our flagship mobile MOBA game, while also providing strategic direction to UA efforts across our broader app portfolio. This is a strategic role with real hands-on ownership. You'll set the channel strategy, own ROAS targets, manage a team of 2β5 UA specialists, and work closely with creative and data to build scalable, profitable acquisition systems. The goal isn't just growth β it's profitable growth. What you'll own β Full P&L ownership of UA spend for the flagship game β scaling volume while maintaining ROAS positivity in Tier 1 and Tier 2 markets β Define and execute the channel strategy across Meta and Google, with a clear expansion roadmap β Lead, coach, and grow a UA team of 2β5 specialists β setting priorities, reviewing performance, and developing talent β Partner with the creative team to brief, test, and iterate on performance creatives at scale β Build and maintain reporting frameworks that connect spend to LTV, not just installs β Provide UA direction and strategic input to other app teams across the portfolio β Collaborate with product and data teams on measurement infrastructure, MMP setup, and attribution strategy What we're looking for β 5+ years in mobile UA, with at least 2 years in a lead or director-level role β Proven track record scaling a mobile game profitably β Tier 1 and/or Tier 2 markets, with clear ROAS discipline β Deep platform expertise in Meta Ads and Google UAC β campaign architecture, bidding logic, creative testing frameworks β Strong fluency with LTV modeling, cohort analysis, and ROAS-based decision-making β Experience managing or mentoring UA specialists and reviewing their work at a strategic level β Comfortable working with MMPs (Adjust, AppsFlyer, or equivalent) and building attribution clarity β Ability to communicate UA strategy clearly to non-UA stakeholders β product, finance, leadership Nice to have β Experience with DSPs or programmatic beyond Meta/Google β Familiarity with AI-powered creative production pipelines β Cross-vertical UA experience (gaming + other app categories) β Background in markets with strong gaming cultures: South Korea, Taiwan, Saudi Arabia, MENA, or similar β The flagship game's UA is scaling with a clear, repeatable ROAS-positive playbook on Meta and Google β A creative testing framework is running consistently, with weekly learnings feeding back into production β The UA team has clear ownership, priorities, and a rhythm for performance reviews β Cross-portfolio UA recommendations are being actioned by at least one other app team