Contract Technical Audio Designer

Remote Full-time
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.



The Role

We’re looking for a Technical Audio Designer to bridge the gap between sound design and engineering. In this role, you’ll own the implementation and technical execution of audio systems, ensuring our games deliver deeply immersive, reactive, and polished soundscapes.

You’ll work closely with sound designers, gameplay engineers, and technical teams to build scalable audio systems, refine pipelines, and push the emotional impact of our horror experiences through audio.

What You’ll Do

Implement and own in-game audio using Unreal Engine’s built-in audio stack.

Design and maintain interactive audio systems (adaptive music, environmental audio, tension systems, etc.)

Build and refine tools, templates, and workflows that improve audio iteration and efficiency

Partner with engineering to integrate audio systems and solve technical challenges

Tune spatial audio, occlusion, and environmental effects for immersive gameplay

Optimize audio performance, memory usage, and scalability across platforms

Debug and troubleshoot audio issues throughout development

Help define and document best practices for audio implementation

What We’re Looking For

3+ years of experience in technical sound design or audio implementation in games

Strong experience with Unreal Engine’s native audio and Metasound Systems

Solid understanding of interactive audio systems and real-time implementation

Experience working closely with both creative and engineering teams

Strong troubleshooting skills and attention to detail

Ability to manage multiple priorities in a fast-paced environment

Experience with mixing for atmospheric horror projects

Nice to Have

Experience shipping at least one game title

Basic scripting or programming knowledge (Blueprints, C++, or Python)

Background in sound design, music production, or audio post-production

Experience working on horror or atmospheric games

Familiarity with console and multi-platform development constraints

Experience creating or maintaining audio pipelines

Strong Sound Design background.


Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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