Contract 3D Environment Artist (Remote)
About the position
We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life.
Responsibilities
⢠Collaborate with the art team to create beautiful, cohesive, and performant environments and levels
⢠Create high-quality environment assets from concept to in-game implementation
⢠Work closely with art leads to identify and improve workflows, tools, and pipelines
⢠Partner with design and engineering throughout the environment development process
⢠Ensure assets meet visual, technical, and performance requirements
⢠Share knowledge and collaberate with fellow artists
Requirements
⢠3+ years of professional experience as a 3D Environment Artist or in a similar role
⢠Experience creating organic assets such as trees, foliage, rocks, and terrain
⢠Strong prop creation skills, including structures, architectural elements, and world props
⢠Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting
⢠Experience building assets for real-time, in-game environments
⢠Ability and willingness to learn and work within a proprietary game engine
⢠Understanding of working within art and performance budgets
⢠Excellent verbal and written communication skills
⢠Passion for games, especially MMORPGs
⢠Strong work ethic with a high sense of ownership and accountability
⢠Comfortable working remotely
Nice-to-haves
⢠Experience with physically based rendering (PBR) workflows
⢠Interest or experience in procedural environment creation
⢠Experience using SpeedTree
Apply Now
Apply Now
We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life.
Responsibilities
⢠Collaborate with the art team to create beautiful, cohesive, and performant environments and levels
⢠Create high-quality environment assets from concept to in-game implementation
⢠Work closely with art leads to identify and improve workflows, tools, and pipelines
⢠Partner with design and engineering throughout the environment development process
⢠Ensure assets meet visual, technical, and performance requirements
⢠Share knowledge and collaberate with fellow artists
Requirements
⢠3+ years of professional experience as a 3D Environment Artist or in a similar role
⢠Experience creating organic assets such as trees, foliage, rocks, and terrain
⢠Strong prop creation skills, including structures, architectural elements, and world props
⢠Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting
⢠Experience building assets for real-time, in-game environments
⢠Ability and willingness to learn and work within a proprietary game engine
⢠Understanding of working within art and performance budgets
⢠Excellent verbal and written communication skills
⢠Passion for games, especially MMORPGs
⢠Strong work ethic with a high sense of ownership and accountability
⢠Comfortable working remotely
Nice-to-haves
⢠Experience with physically based rendering (PBR) workflows
⢠Interest or experience in procedural environment creation
⢠Experience using SpeedTree
Apply Now
Apply Now