Character Concept Artist
Full-time | PC / Console | PvPvE Action
About the Project
We are developing an unannounced melee-first PvPvE fantasy game focused on grounded combat, physical logic, and readable encounters.The world avoids explicit magic systems — instead, the fantastical is implied through perception, materials, and use. Everything must feel worn, reused, and believable.As a Character Concept Artist, you will help define how characters, factions, and enemies exist within these rules — visually clear, structurally sound, and ready for production.
Responsibilities
Design player characters, enemies, and faction archetypesDevelop strong silhouettes, proportions, and readable shapesDefine materials, construction logic, and wear based on world rulesWork within clear visual constraints and production requirementsCreate concepts that translate cleanly into game-ready 3D assetsIterate based on gameplay, readability, and technical feedback
Must Have
Proven experience as a Character Concept Artist for gamesStrong understanding of structure, anatomy, and formAbility to design grounded fantasy characters without relying on overt magic or ornamentationClear focus on silhouette, materials, and construction logicPortfolio showing iteration, restraint, and production-minded designExperience collaborating with 3D artists and designers
What we offer
Hands-on influence over the visual identity of characters and factionsA gameplay-first production environment with clear visual rulesClose collaboration with design and 3D teamsFull-time remote collaborationCompetitive compensation
Apply Now
About the Project
We are developing an unannounced melee-first PvPvE fantasy game focused on grounded combat, physical logic, and readable encounters.The world avoids explicit magic systems — instead, the fantastical is implied through perception, materials, and use. Everything must feel worn, reused, and believable.As a Character Concept Artist, you will help define how characters, factions, and enemies exist within these rules — visually clear, structurally sound, and ready for production.
Responsibilities
Design player characters, enemies, and faction archetypesDevelop strong silhouettes, proportions, and readable shapesDefine materials, construction logic, and wear based on world rulesWork within clear visual constraints and production requirementsCreate concepts that translate cleanly into game-ready 3D assetsIterate based on gameplay, readability, and technical feedback
Must Have
Proven experience as a Character Concept Artist for gamesStrong understanding of structure, anatomy, and formAbility to design grounded fantasy characters without relying on overt magic or ornamentationClear focus on silhouette, materials, and construction logicPortfolio showing iteration, restraint, and production-minded designExperience collaborating with 3D artists and designers
What we offer
Hands-on influence over the visual identity of characters and factionsA gameplay-first production environment with clear visual rulesClose collaboration with design and 3D teamsFull-time remote collaborationCompetitive compensation
Apply Now